The night witch is a legendary support card often found behind a tank with a lot of hit points such as the golem or the giant.
How to use the night witch deck
Targets : ground and air
Cost : 4 elixirs
The night witch spawns two bats every 5 seconds that will accumulate over time if they are not defended. When she dies, she gives birth to four more bats.
By cloning the night witch, you’ll get a second witch who also generates bats!
The night witch deck is based on the synergy between a tank and the witch. That’s why it’s mainly found in the golem deck in clash royale.
As it is an expensive deck, the night witch will contribute to defend in simple elixir. On the ground, she attacks hand-to-hand and can counter a hog rider. She can also pre-shot a miner with the right timing when deployed directly on him. The night witch can also counter a lava hound when she has enough time to produce bats that will accumulate around the hound!
In double elixir, the night witch deck is taking off. It is recommended to place her directly behind a golem or a giant, the bats that the night witch produces can take the focus of the inferno tower protecting your tank! While your tank protects the witch the witch continues to produce bats to support your push!
How to counter the night witch?
Placed behind a golem or a giant, the night witch can be very difficult to counter. However, there are two cards that are particularly effective at stopping her:
The executioner is a hard counter for a night witch deck. In addition to inflicting a lot of damage to the tank he gets rid of both the witch and the bats with his remote axe throw. Very often he is paired with the tornado which makes it even easier to defend!
Poison is the most effective spell against the night witch. Well positioned, a poison spell can eliminate all the supporting troops behind the golem. It is particularly effective against witches because it instantly eliminates skeletons and bats!
Supporting cards in the night witch deck
To complete the support of the night witch in a beatdown deck we often find air troops. The baby dragon as well as the mega-minion are very popular in this type of deck because they offer a valuable anti-air defense and are also effective in supporting a golem or giant push.
We also find the lumberjack in this type of deck. The latter can wreak havoc when placed behind the golem because he is very fast and leaves room for a rage spell when he dies.
Although less popular today, the elixir collector may also be a good option to offset the high cost of the deck and consolidate your elixir lead.
Although less popular in today’s meta, this deck has had its good days thanks to the synergy between the collector and the golem. In simple elixir, the strategy is simple: you must defend using the least amount of elixir possible even if it means conceding damage to your towers. When your elixir is full, you can place an elixir collector. It will have to be defended at all costs! If your opponent has a heavy spell, this is an opportunity to prepare your push once it has been used against your collector, he will no longer be able to use it against your support troops! The night witch will help you here to defend and can be supported by a golem in front in counter-attack.
Giant Night Witch Deck
Average cost in elixir : 3.5
Code name : Giant double witch
Here is an original deck that is very popular with the recent buff of the two witches. The giant can be placed in front of one of them as a counter-attack depending on your elixir lead. The fisherman is a very versatile card that fits well in this deck as it will be able to do wonders in defense and support your push by for example attracting a pekka towards it to preserve your giant! While the giant takes the tower’s aggro you can send a miner to cheap at the opponent’s tower’s hit points!
Golem Night Witch Deck
Average cost in elixir : 4,25
Code name : Golem night witch nado
This golem night witch deck provides an alternative to the first deck with the collector. This time we’ll opt for the lightning spell to support your golem pushes. This spell is very effective to counter an inferno tower or an electro dragon that would hinder your progress. However, you have to be very careful and hit all the opposing troops in its field of action. The tornado can be useful to activate your king’s tower at the beginning of the game or to gather the opposing troops so that your baby dragon can splash them during a push with golem!